![]() There are several different types of Actions. ![]() The player's choices when answering a phone call, particularly Community Closeness calls, can result into different loots, such as displaying notifications and a relationship change, matching the answer given by the player. For example, the outcome of a Mean interaction generally triggers a loot to lose relationship points between the Sims involved. The purpose of Actions is to execute a variety of operations due to something happening or having happened in game. ![]() In tuning, the code normally refers to loot as 'loot' or 'loots', sometimes as 'loot_actions', but rarely as 'actions'. Loots can trigger Interaction outcomes (or basic_extras), statistics, buffs, drama_nodes, and a myriad of other tunings. However, actions can perform a variety of operations. Loot (TDESC: Action) is typically the result of a game mechanic once it is completed or when conditions are met.
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